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If the input Point3DGrid has at least one point defined, then it is copied to the output; otherwise Nil is returned.
Namespace: | Fil |
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Assembly: | FilNet.dll |
Syntax
C++
C#
public static void SkipEmptyPoint3DGrid ( Fil.Point3DGrid inPoint3DGrid, Conditional<Fil.Point3DGrid> outNotEmptyPoint3DGrid, out bool outIsNotEmpty )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
![]() | inPoint3DGrid | Fil.Point3DGrid | |||
![]() | outNotEmptyPoint3DGrid | Ftl.Conditional<Fil.Point3DGrid> | A copy of the input grid, if it is not empty, or Nil otherwise. | ||
![]() | outIsNotEmpty | bool | Indication if the input grid is not empty. |