You are here: Start » FIL.NET » Invoke.ShiftWorldPlane
Shifts world plane along its normal vector.
Namespace: | Fil |
---|---|
Assembly: | FilNet.dll |
Syntax
C++
C#
public static void ShiftWorldPlane ( Fil.RectificationTransform inTransform, double inDeltaZ, Fil.RectificationTransform outTransform )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
![]() | inTransform | Fil.RectificationTransform | |||
![]() | inDeltaZ | double | 0.0D | The world plane will be shifted by given amount in direction perpendicular to the grid. Positive translations move plane away from camera. Default value: 0.0D. | |
![]() | outTransform | Fil.RectificationTransform |