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Converts a point through a perspective projection, parallel to the Z axis.
Namespace: | Fil |
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Assembly: | FilNet.dll |
Syntax
C++
C#
public static void ProjectPointPerspective ( Fil.Point3D inPoint3D, Fil.Point2D inCenter, Fil.Point3D inFocalPoint, float inFocalLength, out Fil.Point2D outPoint2D )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
![]() | inPoint3D | Fil.Point3D | |||
![]() | inCenter | Fil.Point2D | Center of projection, i.e. the target for projected points (x_focal, y_focal, z). | ||
![]() | inFocalPoint | Fil.Point3D | The camera center, i.e. the point we measure (x, y, z) against. | ||
![]() | inFocalLength | float | The multiplier for the x and y coordinates, which is divided by z. If negative, projects in opposite direction. | ||
![]() | outPoint2D | Fil.Point2D |