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WorldPlanePathsToImage
Header: | FIL.h |
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Namespace: | fil |
Finds the image coordinates of world paths.
Syntax
C++
C#
void fil::WorldPlanePathsToImage ( const ftl::Array<fil::Path>& inWorldPlanePaths, const fil::RectificationTransform& inTransform, ftl::Array<fil::Path>& outImagePaths )
Parameters
Name | Type | Default | Description | |
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inWorldPlanePaths | const Array<Path>& | Array of paths in given world coordinate plane. | |
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inTransform | const RectificationTransform& | Transform's camera model is needed for applying distortion back. Transform's homography is needed for transforming coordinates back from a given world plane. | |
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outImagePaths | Array<Path>& |
Errors
List of possible exceptions:
Error type | Description |
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DomainError | Homography matrix must be a 3x3 matrix |
See Also
- CalibrateWorldPlane – Finds the image to world plane transformation matrix.
- ImagePathsToWorldPlane – Finds the world coordinates of image paths.
- WorldPlaneEdgesToImage – Finds the image coordinates of world edges.
- WorldPlaneGapsToImage – Finds the image coordinates of world gaps.
- WorldPlanePointsToImage – Finds the image coordinates of world points.
- WorldPlaneRidgesToImage – Finds the image coordinates of world ridges.
- WorldPlaneSegmentsToImage – Finds the image coordinates of world segments.
- WorldPlaneStripesToImage – Finds the image coordinates of world stripes.