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RegionIntersection


Module: FoundationLite

Computes the common part of two regions.

Name Type Description
Input value inRegion1 Region First input region
Input value inRegion2 Region Second input region
Output value outRegion Region Output region

Description

The operation computes the logical intersection of two given regions. That is, the resulting region contains pixel locations that belong to both of the given regions. Both dimensions (width and height) of the resulting region are set to the minimum of the corresponding dimensions of the input regions.

Examples

Description of usage of this filter can be found in examples and tutorial: Brick destroy (Game), Finding PCB Missing Covering.

RegionIntersection run on the sample regions.

Errors

This filter can throw an exception to report error. Read how to deal with errors in Error Handling.

List of possible exceptions:

Error type Description
DomainError Input and output regions are not distinct in RegionIntersection.

Complexity Level

This filter is available on Advanced Complexity Level.

See Also

  • RegionUnion – Computes a region containing pixels from both input regions.