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Invoke.SurfaceLocalMinima

Finds surface locations characterized by locally minimal heights.

Namespace:Fil
Assembly:FilNet.dll

Syntax

C++
C#
 
public static void SurfaceLocalMinima
(
	Fil.Surface inSurface,
	Optional<Fil.Region> inRoi,
	bool inConsiderLowlands,
	Optional<float> inMinHeight,
	Optional<float> inMaxHeight,
	float inMinDistance,
	Optional<Fil.SurfaceLocalExtremaVerification> inMinimaVerification,
	Optional<List<Fil.SurfaceExtremum>> outLocalMinima,
	Optional<List<Fil.Region>> outMinimaRegions
)

Parameters

Name Type Range Default Description
inSurfaceFil.Surface
inRoiFtl.Optional<Fil.Region>Range of pixels to be processed. Default value: ftl::NIL.
inConsiderLowlandsboolConsider multi-pixel minima (lowlands) or not.
inMinHeightFtl.Optional<float>Minimal height of minimum to be considered. Default value: ftl::NIL.
inMaxHeightFtl.Optional<float>Maximal height of minimum to be considered. Default value: ftl::NIL.
inMinDistancefloat<0.0f, INF>Minimal distance between two found minima.
inMinimaVerificationFtl.Optional<Fil.SurfaceLocalExtremaVerification>Minima verification structure. Default value: ftl::NIL.
outLocalMinimaFtl.Optional<System.Collections.Generic.List<Fil.SurfaceExtremum>>Found local minima.
outMinimaRegionsFtl.Optional<System.Collections.Generic.List<Fil.Region>>Regions of local minima (plateaus and singletons).

See also