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Invoke.ShiftWorldPlane

Shifts world plane along its normal vector.

Namespace:Fil
Assembly:FilNet.dll

Syntax

C++
C#
 
public static void ShiftWorldPlane
(
	Fil.RectificationTransform inTransform,
	double inDeltaZ,
	Fil.RectificationTransform outTransform
)

Parameters

Name Type Range Default Description
inTransformFil.RectificationTransform
inDeltaZdouble0.0DThe world plane will be shifted by given amount in direction perpendicular to the grid. Positive translations move plane away from camera. Default value: 0.0D.
outTransformFil.RectificationTransform

See also