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ConvertSurfaceType
Header: | FIL.h |
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Namespace: | fil |
Module: | Vision3DStandard |
Changes the point Z coordinate type.
Syntax
C++
C#
void fil::ConvertSurfaceType ( const fil::Surface& inSurface, fil::PlainType::Type inNewPointType, ftl::Optional<double> inNewZOffset, ftl::Optional<double> inNewZScale, fil::Surface& outSurface )
Parameters
Name | Type | Default | Description | |
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inSurface | const Surface& | Input surface | |
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inNewPointType | PlainType::Type | Point Z coordinate type of the output surface | |
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inNewZOffset | Optional<double> | NIL | Offset along Z axis in output surface |
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inNewZScale | Optional<double> | NIL | Scale along Z axis in output surface |
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outSurface | Surface& | Surface with changed internal surface type |
Hardware Acceleration
This operation supports automatic parallelization for multicore and multiprocessor systems.