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SurfaceFlatness
Header: | FIL.h |
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Namespace: | fil |
Module: | Vision3DStandard |
Computes the surface flatness i.e. how thick the surface is according to the input plane.
Syntax
C++
C#
void fil::SurfaceFlatness ( const fil::Surface& inSurface, ftl::Optional<const fil::Region&> inRoi, const fil::Plane3D& inPlane, fil::Point3D& outMaximumPoint1, fil::Point3D& outMaximumPoint2, float& outMaximumDistance1, float& outMaximumDistance2, float& outFlatness )
Parameters
Name | Type | Default | Description | |
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inSurface | const Surface& | Input surface | |
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inRoi | Optional<const Region&> | NIL | Range of pixels to be processed |
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inPlane | const Plane3D& | Input plane | |
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outMaximumPoint1 | Point3D& | Surface point with the largest distance on one side of the plane | |
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outMaximumPoint2 | Point3D& | Surface point with the largest distance on the other side of the plane | |
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outMaximumDistance1 | float& | Distance of the first maximum point from the input plane | |
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outMaximumDistance2 | float& | Distance of the second maximum point from the input plane | |
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outFlatness | float& | Difference between two extremal distances of surface points from the input plane |
Errors
List of possible exceptions:
Error type | Description |
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DomainError | No points available to compute surface flatness in SurfaceFlatness. |
DomainError | Region of interest exceeds an input surface in SurfaceFlatness. |