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Shifts world plane along its normal vector.
Namespace: | FilNet |
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Assembly: | FIL.NET.dll |
Syntax
C++
C#
public static void ShiftWorldPlane ( FilNet.RectificationTransform inTransform, double inDeltaZ, FilNet.RectificationTransform outTransform )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
![]() | inTransform | FilNet.RectificationTransform | |||
![]() | inDeltaZ | double | 0.0D | The world plane will be shifted by given amount in direction perpendicular to the grid. Positive translations move plane away from camera. Default value: 0.0D. | |
![]() | outTransform | FilNet.RectificationTransform |
Errors
List of possible exceptions:
Error type | Description |
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DomainError | Camera model in inTransform is not defined. |
DomainError | Homography matrix in inTransform is not defined. |
DomainError | Shifting world plane with non pinhole camera models (e.g. telecentric) is not supported yet. |