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TransformPoint3DArray
Header: | FIL.h |
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Namespace: | fil |
Module: | Vision3DLite |
Applies a general transformation expressed by a matrix to an array of 3D points.
Syntax
C++
C#
void fil::TransformPoint3DArray ( const ftl::Array<fil::Point3D>& inPoints3D, const fil::Matrix& inTransform, bool inInverse, ftl::Array<fil::Point3D>& outPoints3D )
Parameters
Name | Type | Default | Description | |
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inPoints3D | const Array<Point3D>& | ||
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inTransform | const Matrix& | Transformation 3x3 or 4x4 matrix | |
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inInverse | bool | Switches to the inverse operation | |
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outPoints3D | Array<Point3D>& |
Hardware Acceleration
This operation is optimized for SSE41 technology.
This operation is optimized for AVX2 technology.
This operation is optimized for NEON technology.
This operation supports automatic parallelization for multicore and multiprocessor systems.
Errors
List of possible exceptions:
Error type | Description |
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DomainError | Transformation matrix size must be 3x3 or 4x4 in 3D point transform. |