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RotatePoint3DArray_AroundSegment
Header: | FIL.h |
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Namespace: | fil |
Module: | Vision3DLite |
Rotates an array of 3D points around a segment (the axis).
Syntax
C++
C#
void fil::RotatePoint3DArray_AroundSegment ( const ftl::Array<fil::Point3D>& inPoints3D, const fil::Segment3D& inAxisSegment, float inAngle, bool inInverse, ftl::Array<fil::Point3D>& outPoints3D, ftl::Optional<fil::Matrix&> outTransform = ftl::NIL )
Parameters
Name | Type | Default | Description | |
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inPoints3D | const Array<Point3D>& | ||
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inAxisSegment | const Segment3D& | The rotation axis | |
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inAngle | float | Clockwise angle of rotation | |
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inInverse | bool | Switches to the inverse operation | |
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outPoints3D | Array<Point3D>& | ||
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outTransform | Optional<Matrix&> | NIL |
Optional Outputs
The computation of following outputs can be switched off by passing value ftl::NIL
to these parameters: outTransform.
Read more about Optional Outputs.
Hardware Acceleration
This operation is optimized for SSE41 technology.
This operation is optimized for AVX2 technology.
This operation is optimized for NEON technology.
This operation supports automatic parallelization for multicore and multiprocessor systems.