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MirrorPoint3DArray
Header: | FIL.h |
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Namespace: | fil |
Module: | Vision3DLite |
Mirrors each point from the array according to the input plane.
Syntax
C++
C#
void fil::MirrorPoint3DArray ( const ftl::Array<fil::Point3D>& inPoints3D, const fil::Plane3D& inPlane, ftl::Array<fil::Point3D>& outPoints3D, ftl::Optional<fil::Matrix&> outTransform = ftl::NIL )
Parameters
Name | Type | Default | Description | |
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inPoints3D | const Array<Point3D>& | ||
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inPlane | const Plane3D& | The plane being a mirror | |
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outPoints3D | Array<Point3D>& | ||
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outTransform | Optional<Matrix&> | NIL | Matrix of the transform used to mirror the input points |
Optional Outputs
The computation of following outputs can be switched off by passing value ftl::NIL
to these parameters: outTransform.
Read more about Optional Outputs.
Errors
List of possible exceptions:
Error type | Description |
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DomainError | Indefinite plane on input in MirrorPoint3DArray. |