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MirrorPoint3D
Header: | FIL.h |
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Namespace: | fil |
Module: | Vision3DLite |
Mirrors a point according to the input plane.
Syntax
C++
C#
void fil::MirrorPoint3D ( const fil::Point3D& inPoint3D, const fil::Plane3D& inPlane, fil::Point3D& outPoint3D, ftl::Optional<fil::Matrix&> outTransform = ftl::NIL )
Parameters
Name | Type | Default | Description | |
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inPoint3D | const Point3D& | ||
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inPlane | const Plane3D& | The plane being a mirror | |
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outPoint3D | Point3D& | ||
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outTransform | Optional<Matrix&> | NIL | Matrix of the transform used to mirror the input point |
Optional Outputs
The computation of following outputs can be switched off by passing value ftl::NIL
to these parameters: outTransform.
Read more about Optional Outputs.
Errors
List of possible exceptions:
Error type | Description |
---|---|
DomainError | Indefinite plane on input in MirrorPoint3D. |