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Brick destroy (Game)
Macrofilter Main
Macrofilter ObstaclesCollisions
Macrofilter MovePalletWithClipping
Macrofilter HandleMovement
Macrofilter HandleCollisions
Macrofilter CheckForFailure
Macrofilter DrawScene(True)
Macrofilter DrawScene(False)
Macrofilter GameLoop
Used Filters
Icon | Name | Description |
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DrawRegions_MultiColor | Draws regions on an image with multiple colors. |
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EmptyImage | Most typically used to prepare a background for image drawing tools. |
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CreateIntegerSequence | Creates an arithmetic sequence of integer numbers. |
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CreateCircleRegion | Creates a circular region corresponding to a given circle. |
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DrawRegions_SingleColor | Draws regions on an image with a single color. |
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TranslateRegion | Translates a region by a given number of pixels along each axis. |
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DrawCircles_SingleColor | Draws circles on an image with a single color. |
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GetKeyboardKeyState | Checks if the specified keyboard key is down and if it is toggled. |
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RegionDifference | Computes a region containing pixels from the first input region but not from the second input region. |
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DrawStrings_MultiColor | Draws strings (text) on an image with multiple colors. |
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Loop | Put this filter into a task that should have a loop, but does not have any other loop generators (e.g. GrabImage). |
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CreateBoxRegion | Creates a rectangular region corresponding to a given box. |
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ClassifyByRange | E.g. selection of the objects (e.g. blobs) whose associated values (e.g. area) meet the specified minimum and maximum requirements. |
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RegionIntersection | Computes the common part of two regions. |
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DilateRegion | Making the region thicker or filling-in small holes within it. |
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RegionBoundingBox | Computes the smallest box containing a region. |
Further Readings
- Blob Analysis - Article presents detailed information about the Blob Analysis technique.