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Computes surface normals using four images with light source in different places.
Name | Type | Description | |
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inImage1 | Image | First input image |
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inImage2 | Image | Second input image |
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inImage3 | Image | Third input image |
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inImage4 | Image | Fourth input image |
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inXYAngleOffset | Real | Angle of first light source on XY plane |
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inZAngle | Real | Angle between light source and normal, where normal is camera optical axis |
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outSurfaceNormals | Image | |
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outIntensities | Image | |
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outAlbedo | Image |
Complexity Level
This filter is available on Basic Complexity Level.