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ImageSegmentsToWorldPlane
Header: | FIL.h |
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Namespace: | fil |
Finds the world coordinates of image segments.
Syntax
C++
C#
void fil::ImageSegmentsToWorldPlane ( const ftl::Array<fil::Segment2D>& inImageSegments, const fil::RectificationTransform& inTransform, ftl::Array<fil::Segment2D>& outWorldSegments )
Parameters
Name | Type | Default | Description | |
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inImageSegments | const Array<Segment2D>& | Array of 2D points in the picture. | |
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inTransform | const RectificationTransform& | Transform's camera model is needed for undistortion, when not supplied the filter assumes undistorted input. Transform's homography is needed for transforming coordinates to given world plane, when not supplied the filter only removes distortion of input. | |
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outWorldSegments | Array<Segment2D>& |
See Also
- CalibrateWorldPlane – Finds the image to world plane transformation matrix.
- ImageEdgesToWorldPlane – Finds the world coordinates of image edges.
- ImageGapsToWorldPlane – Finds the world coordinates of image gaps.
- ImagePathsToWorldPlane – Finds the world coordinates of image paths.
- ImagePointsToWorldPlane – Finds the world coordinates of image points.
- ImageRidgesToWorldPlane – Finds the world coordinates of image ridges.
- ImageStripesToWorldPlane – Finds the world coordinates of image stripes.
- WorldPlaneSegmentsToImage – Finds the image coordinates of world segments.