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DrawShapeRegions_Palette
This is Filter Equivalent. This function may be present in generated code, but should not be used in hand-written code.
Draws ShapeRegion objects on an image with multiple colors.
Syntax
void fis::DrawShapeRegions_Palette ( const fil::Image& inImage, const ftl::Conditional<ftl::Array<ftl::Conditional<fil::ShapeRegion> > >& inShapeRegions, ftl::Optional<const fil::CoordinateSystem2D&> inShapeRegionAlignment, const ftl::Optional<ftl::Array<fil::Pixel> >& inColors, const fil::DrawingStyle& inDrawingStyle, const bool inForceRgb, fil::Image& outImage )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
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inImage | const Image& | Input image | |
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inShapeRegions | const Conditional<Array<Conditional<ShapeRegion> > >& | { } | |
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inShapeRegionAlignment | Optional<const CoordinateSystem2D&> | NIL | |
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inColors | const Optional<Array<Pixel> >& | NIL | |
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inDrawingStyle | const DrawingStyle& | ||
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inForceRgb | const bool | True | Filter will convert monochromatic image to RGB if needed |
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outImage | Image& | Output image |
Hints
- Define inShapeRegions. This will be the primitives to be drawn.
- Leave the inColors input not set to have all the primitives drawn with random colors. Set a custom array of colors here to decide explicitly how each of the primitives should be drawn.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
Examples

Example usage of the DrawShapeRegions_Palette on an empty image.